![]() When you return to Orek, you will get a big gold and XP reward and the Rift will close immediately, so make sure you collected everything you wanted before talking to him. I’ll go into more depth in the Legendary Gems section below. The Rift Guardian in Greater Rifts will drop significantly more loot than in normal Rifts, but more importantly, it will drop a Legendary Gem and a character named Urshi will appear. Other than the difficulty, Greater Rifts are generally similar to normal Rifts, but there are a number of important rewards. Greater Rift Guardians are essentially meat pinatas. However, the difficulty level doesn’t stop there, it continuously increases and there appears to be no limit as to how far up it goes! Character builds are usually classified as GR x, where x is the highest rank of Greater Rift the build creator has completed with the character. The level of the Greater Rift is completely separate from the difficulty you are playing the game at, so Level 10 is like Torment I difficulty, and every 3 levels is the equivalent of putting the difficulty up by one Torment level until Rank 25, when it becomes one Torment level per 5 levels until Level 60, which is like T13. You start the Greater Rift at the Nephalem Obelisk and you need to choose a difficulty. You have 15 minutes to kill enough enemies to summon the Rift Guardian, so the problem comes in at higher difficulties when your time to kill goes up drastically. Generally, these are harder only in that you have a potentially tight time limit. Each Stone will allow you to run one Greater Rift. ![]() The whole point of running the normal Rifts is to earn the Greater Rift Keys. You’ll be running high level Rifts in no time! You then return to Orek in town, who will reward you with a huge amount of Gold and XP and he will close the Rift, giving you 30 seconds notice, so make sure you collected all the loot beforehand. The higher the difficulty you are on, the more rewards you will receive, like multiple Greater Rift Keys. When the Rift Guardian is killed, it will drop a lot of gold, a chance at set and legendaries, some gems, Forgotten Souls, Blood Shards and a Greater Rift Stone. The little orbs above my character are Progress Orbs. As you seek out the Elites, you will find powerful Pylons, which are similar to shrines from the main game, however these give a 30-60 second boost that can make a real difference to getting through the Rift. Your best strategy is avoid or very quickly kill packs of weak enemies and wander around trying to find Elite packs to wipe out. The progress bar fills slowly by killing standard enemies, but killing a pack of Elites or Super-Elites causes them to drop 3-4 Progress Orbs that grant 1% each to the progress bar. A portal will open to a random location and your job is to kill enemies until a progress bar fills and the Rift Guardian (a variant of a Boss, or Unique from story mode) appears and you need to kill it. You enter the rift by interacting with the Nephalem Obelisk in town. Rifts are a challenge given to you by Orek in Adventure Mode. You’ll be using the Nephalem Obelisk a LOT in Diablo 3. These are used in varying amounts alongside Forgotten Souls (from deconstructing Legendaries) to craft Legendary and Set items at the Blacksmith, but also to perform certain actions with the Kanai Cube (see Below). The crafting materials from Horadric Caches are well worth pursuing. The crafting materials you gain are very important and are specific to the act the Horadric Cache was earned in: You use Blood Shards (that can also drop from Elites) to buy random items from Kadala in the camp. The Horadric Cache can be found in your miscellaneous bag in your inventory and contains gold, crafting materials, blacksmithing plans, items, a potential for an Act-specific Legendary and some Blood Shards. The zones are far more crowded in Adventure Mode.Ĭompleting all five bounties in an Act will earn you XP, Gold and Horadric Cache from Tyrael – although one of the Acts will be tagged a “Bonus” Act and you will get 2 Horadric Caches.
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